This first video is one of the video's they asked us to make, to kind've see if we were suitable for the job. I was the primary project leader for this job, due to our actual lead being on paternity leave at the time. I lead the team and focused on about half the asset's. I modelled the machine at the very beginning, and rigged the person we see operating the machine. I gave the task's of Camera animation, the pipe scene, and shot of the bucket filling up to my colleague's, as they have had experience with work like this in a previous project with college.
This second animation was our first piece of original work after securing the job. My primary job was the more difficult technical work, I focused on the Particle effects at the beginning, trying to get that looking as seamless and real as possible, without going overboard and wasting time and resources. I also did part of the camera animation, and we all worked on animating the words as a group.
This link will take you to a GDD I wrote and improved throughout and after college.
This piece of work was a labour of love for a year and a bit, while I know it's not perfect and could be improved, that's the same with all media texts. This is one text which I have taken further than other game idea's and concepts,